AI Insights · Timothy · April 2022
Top Card Battler Apps on Android in South America: Q1 2022
In Q1 2022, top card battler apps on Android in South America showed varied performance in downloads, revenue, and active users.
In the first quarter of 2022, the top five card battler applications on the Android platform in South America demonstrated notable trends in their performance. This data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user metrics.
Yu-Gi-Oh! Duel Links saw a peak in weekly revenue at the beginning of January with around $77K, followed by a gradual decline, ending the quarter at approximately $34.8K. Weekly downloads started strong at over 22K in mid-January but tapered off to around 19K by the end of March. Active users initially peaked at 272K in mid-January, before steadily decreasing to about 184K by the end of the quarter.
Mighty Party maintained relatively stable weekly revenue, peaking at $26K at the end of January, and closing the quarter at roughly $20K. Downloads were highest at the start of the quarter with approximately 52K in early January, before stabilizing around 20K by late March. Active users showed a peak of 324K in early January, gradually declining to around 236K by the end of the quarter.
Magic: The Gathering Arena experienced a significant spike in weekly revenue in early February, reaching approximately $13K, before stabilizing at around $2.5K by the end of March. Downloads were relatively low throughout the quarter, starting at 2.5K and ending at 1.1K. Active users remained fairly stable, starting at 20.8K and ending the quarter at around 17.6K.
Hearthstone had a consistent performance in terms of weekly revenue, peaking at approximately $8K in late March. Downloads remained steady, averaging around 2K per week throughout the quarter. Active users hovered around 87K at the beginning, with a slight decline to approximately 75K by the end of March.
Yu-Gi-Oh! Master Duel showed impressive growth in weekly downloads, peaking at 59.8K in late February, before declining to 19K by the end of March. Weekly revenue also saw an initial peak of approximately $10.5K in late January, stabilizing around $2K by the end of the quarter. Active users increased significantly, starting from 48K in late January and peaking at 142K in early March, before declining to about 111K by the end of March.
These trends highlight the dynamic nature of the card battler genre in South America on the Android platform. For more detailed insights and data, visit Sensor Tower.